Skinned Decal Component 2.1 is released!
Fast got faster. Major performance improvements.
1 min to read
Release Notes:
- Improved performance on translucent and masked materials.
- Added “DecalAffectOpacity” setting to material (If you are using hole decals you need to enable this setting)
- Default Settings for the Sampler changed to target 120 FPS (You can change those settings back to previous values on Decal Sampler)
- Max Decal set to 100 (Previously 500) LOD Bias for the Wound Textures set to 2 (Previously 0)