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    <title>Chaoswise</title>
    <description>Chaoswise is a Video Game and Software Developer. The company is founded by Eddie Ataberk on January 24, 2022</description>
    <link>https://chaoswise.com//</link>
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    <pubDate>Sat, 19 Apr 2025 22:06:53 +0000</pubDate>
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      <item>
        <title>New website is live!</title>
        <description>&lt;p&gt;New Chaoswise site is launched!&lt;/p&gt;
</description>
        <pubDate>Wed, 24 Jul 2024 01:00:00 +0000</pubDate>
        <link>https://chaoswise.com//chaoswise/2024/07/24/new-website</link>
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        <category>news</category>
        
        <category>announcements</category>
        
        <category>Chaoswise</category>
      </item>
    
      <item>
        <title>Skinned Decal Component is 3.0.1 Hotfix</title>
        <description>&lt;h1 id=&quot;release-notes&quot;&gt;Release Notes:&lt;/h1&gt;
&lt;ul&gt;
  &lt;li&gt;Fixed Example Project&lt;/li&gt;
  &lt;li&gt;Fixed Decal Cycling&lt;/li&gt;
&lt;/ul&gt;
</description>
        <pubDate>Sat, 25 Feb 2023 01:00:00 +0000</pubDate>
        <link>https://chaoswise.com//skinned-decal-component/2023/02/25/skinned-decal-component-3-0-1</link>
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        <category>announcements</category>
        
        <category>unreal-engine</category>
        
        <category>Skinned Decal Component</category>
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      <item>
        <title>Skinned Decal Component 3.0 is released!</title>
        <description>&lt;h1 id=&quot;release-notes&quot;&gt;Release Notes:&lt;/h1&gt;
&lt;ul&gt;
  &lt;li&gt;Overlay Blend Mode&lt;/li&gt;
  &lt;li&gt;Internal rework of Spawn Decal&lt;/li&gt;
  &lt;li&gt;Performance Improvements&lt;/li&gt;
  &lt;li&gt;New sampler functions:
    &lt;ul&gt;
      &lt;li&gt;Save Sampler&lt;/li&gt;
      &lt;li&gt;Load Sampler&lt;/li&gt;
      &lt;li&gt;Get Sampler State&lt;/li&gt;
      &lt;li&gt;Set Sampler State&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;
  &lt;li&gt;New Documentation&lt;/li&gt;
  &lt;li&gt;New Example project&lt;/li&gt;
  &lt;li&gt;Translucent Blend mode is now depreciated.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;If you are using Material Blend you will need to change the blend mode from Overlay to Material after the update since the blend mode selection is changed.
&lt;em&gt;This update is for &lt;strong&gt;Unreal Engine 5&lt;/strong&gt; only&lt;/em&gt;&lt;/p&gt;
</description>
        <pubDate>Fri, 24 Feb 2023 01:00:00 +0000</pubDate>
        <link>https://chaoswise.com//skinned-decal-component/2023/02/24/skinned-decal-component-3-0-0</link>
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        <category>announcements</category>
        
        <category>unreal-engine</category>
        
        <category>Skinned Decal Component</category>
      </item>
    
      <item>
        <title>Skinned Decal Component 2.4 is released</title>
        <description>&lt;h1 id=&quot;release-notes&quot;&gt;Release Notes:&lt;/h1&gt;
&lt;ul&gt;
  &lt;li&gt;Playstation 5 vector turnication bugfix&lt;/li&gt;
  &lt;li&gt;Various Xbox Series X/S bugfixes and improvements&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;em&gt;Due to Unreal Engine 4.26 support ending soon, this update is for &lt;strong&gt;Unreal Engine 4.27&lt;/strong&gt; and &lt;strong&gt;Unreal Engine 5&lt;/strong&gt; only&lt;/em&gt;&lt;/p&gt;
</description>
        <pubDate>Mon, 20 Jun 2022 01:00:00 +0000</pubDate>
        <link>https://chaoswise.com//skinned-decal-component/2022/06/20/skinned-decal-component-2-4-0</link>
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        <category>announcements</category>
        
        <category>unreal-engine</category>
        
        <category>Skinned Decal Component</category>
      </item>
    
      <item>
        <title>Skinned Decal Component 2.3 is released</title>
        <description>&lt;h1 id=&quot;release-notes&quot;&gt;Release Notes:&lt;/h1&gt;
&lt;ul&gt;
  &lt;li&gt;Playstation 5 hotfix&lt;/li&gt;
&lt;/ul&gt;
</description>
        <pubDate>Wed, 18 May 2022 01:00:00 +0000</pubDate>
        <link>https://chaoswise.com//skinned-decal-component/2022/05/18/skinned-decal-component-2-3-0</link>
        <guid isPermaLink="true">https://chaoswise.com//skinned-decal-component/2022/05/18/skinned-decal-component-2-3-0</guid>
        
        <category>announcements</category>
        
        <category>unreal-engine</category>
        
        <category>Skinned Decal Component</category>
      </item>
    
      <item>
        <title>Skinned Decal Component 2.2 is released!</title>
        <description>&lt;h1 id=&quot;release-notes&quot;&gt;Release Notes:&lt;/h1&gt;
&lt;ul&gt;
  &lt;li&gt;New Free Playable Demo&lt;/li&gt;
  &lt;li&gt;New Example project&lt;/li&gt;
  &lt;li&gt;New Decals&lt;/li&gt;
  &lt;li&gt;Performance Improvements&lt;/li&gt;
&lt;/ul&gt;
</description>
        <pubDate>Wed, 11 May 2022 01:00:00 +0000</pubDate>
        <link>https://chaoswise.com//skinned-decal-component/2022/05/11/skinned-decal-component-2-2-0</link>
        <guid isPermaLink="true">https://chaoswise.com//skinned-decal-component/2022/05/11/skinned-decal-component-2-2-0</guid>
        
        <category>announcements</category>
        
        <category>unreal-engine</category>
        
        <category>Skinned Decal Component</category>
      </item>
    
      <item>
        <title>Skinned Decal Component 2.1 is released!</title>
        <description>&lt;h1 id=&quot;release-notes&quot;&gt;Release Notes:&lt;/h1&gt;
&lt;ul&gt;
  &lt;li&gt;Improved performance on translucent and masked materials.&lt;/li&gt;
  &lt;li&gt;Added “DecalAffectOpacity” setting to material
&lt;em&gt;(If you are using hole decals you need to enable this setting)&lt;/em&gt;&lt;/li&gt;
  &lt;li&gt;Default Settings for the Sampler changed to target 120 FPS
&lt;em&gt;(You can change those settings back to previous values on Decal Sampler)&lt;/em&gt;&lt;/li&gt;
  &lt;li&gt;Max Decal set to 100 (Previously 500)
&lt;em&gt;LOD Bias for the Wound Textures set to 2 (Previously 0)&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
        <pubDate>Sat, 23 Apr 2022 01:00:00 +0000</pubDate>
        <link>https://chaoswise.com//skinned-decal-component/2022/04/23/skinned-decal-component-2-1-0</link>
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        <category>announcements</category>
        
        <category>unreal-engine</category>
        
        <category>Skinned Decal Component</category>
      </item>
    
      <item>
        <title>Skinned Decal Component 2.0 is released!</title>
        <description>&lt;h1 id=&quot;release-notes&quot;&gt;Release Notes:&lt;/h1&gt;
&lt;ul&gt;
  &lt;li&gt;Animated Decals&lt;/li&gt;
  &lt;li&gt;New Demo Map&lt;/li&gt;
  &lt;li&gt;New Playable Demo&lt;/li&gt;
  &lt;li&gt;Performance Improvements&lt;/li&gt;
&lt;/ul&gt;
</description>
        <pubDate>Thu, 21 Apr 2022 01:00:00 +0000</pubDate>
        <link>https://chaoswise.com//skinned-decal-component/2022/04/21/skinned-decal-component-2-0-0</link>
        <guid isPermaLink="true">https://chaoswise.com//skinned-decal-component/2022/04/21/skinned-decal-component-2-0-0</guid>
        
        <category>announcements</category>
        
        <category>unreal-engine</category>
        
        <category>Skinned Decal Component</category>
      </item>
    
      <item>
        <title>Insta Deform Component 1.1 is released</title>
        <description>&lt;h1 id=&quot;release-notes&quot;&gt;Release Notes:&lt;/h1&gt;
&lt;ul&gt;
  &lt;li&gt;Protect Underbody feature is added&lt;/li&gt;
&lt;/ul&gt;
</description>
        <pubDate>Thu, 07 Apr 2022 01:00:00 +0000</pubDate>
        <link>https://chaoswise.com//insta-deform-component/2022/04/07/insta-deform-component-1-1-0</link>
        <guid isPermaLink="true">https://chaoswise.com//insta-deform-component/2022/04/07/insta-deform-component-1-1-0</guid>
        
        <category>announcements</category>
        
        <category>unreal-engine</category>
        
        <category>Insta Deform Component</category>
      </item>
    
      <item>
        <title>Insta Deform Component 1.0.1 bugfix is released</title>
        <description>&lt;h1 id=&quot;release-notes&quot;&gt;Release Notes:&lt;/h1&gt;
&lt;ul&gt;
  &lt;li&gt;Bugfixes&lt;/li&gt;
&lt;/ul&gt;
</description>
        <pubDate>Tue, 29 Mar 2022 01:00:00 +0000</pubDate>
        <link>https://chaoswise.com//insta-deform-component/2022/03/29/insta-deform-component-1-0-1</link>
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        <category>announcements</category>
        
        <category>unreal-engine</category>
        
        <category>Insta Deform Component</category>
      </item>
    
      <item>
        <title>Insta Deform Component is released!</title>
        <description>&lt;p&gt;Insta Deform Component allows you to instantly add visual deformation capabilities to your vehicles and more!&lt;/p&gt; &lt;h1 id=&quot;ultra-fast-setup&quot;&gt;Ultra Fast Setup&lt;/h1&gt; &lt;p&gt;It takes only seconds to add Insta Deform Component to your project! For a simple setup just add Insta Deform Component to your actor and set “Generate Hit Events” for your component and physics asset “true”.&lt;/p&gt; &lt;h1 id=&quot;cost-efficient&quot;&gt;Cost Efficient&lt;/h1&gt; &lt;p&gt;Creating Morph-Target damages for every single vehicle in your game would cost your team countless work weeks. Insta Deform Component is unequivocally cheaper than the labor cost.&lt;/p&gt; &lt;h1 id=&quot;fully-replicated&quot;&gt;Fully Replicated&lt;/h1&gt; &lt;p&gt;Deformations replicate for all clients. You can use Insta Deform Component...</description>
        <pubDate>Mon, 28 Mar 2022 01:00:00 +0000</pubDate>
        <link>https://chaoswise.com//insta-deform-component/2022/03/28/insta-deform-component-is-released</link>
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        <category>news</category>
        
        <category>announcements</category>
        
        <category>unreal-engine</category>
        
        <category>Insta Deform Component</category>
      </item>
    
      <item>
        <title>Chaoswise LLC Launched!</title>
        <description>&lt;p&gt;It’s official! Chaoswise LLC Launched!&lt;/p&gt;
</description>
        <pubDate>Mon, 07 Feb 2022 01:00:00 +0000</pubDate>
        <link>https://chaoswise.com//chaoswise/2022/02/07/chaoswise-llc-is-launched</link>
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        <category>news</category>
        
        <category>announcements</category>
        
        <category>Chaoswise</category>
      </item>
    
      <item>
        <title>Skinned Decal Component 1.7 is released!</title>
        <description>&lt;h1 id=&quot;release-notes&quot;&gt;Release Notes:&lt;/h1&gt;
&lt;ul&gt;
  &lt;li&gt;World Position Offset Decals Rework
    &lt;ul&gt;
      &lt;li&gt;More Performant!&lt;/li&gt;
      &lt;li&gt;Changed behavior: Now offsets combine if you spawn on top of each other.&lt;/li&gt;
      &lt;li&gt;You can set the max WPO offset now.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;
&lt;/ul&gt;
</description>
        <pubDate>Tue, 23 Nov 2021 01:00:00 +0000</pubDate>
        <link>https://chaoswise.com//skinned-decal-component/2021/11/23/skinned-decal-component-1-7-0</link>
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        <category>announcements</category>
        
        <category>unreal-engine</category>
        
        <category>Skinned Decal Component</category>
      </item>
    
      <item>
        <title>Skinned Decal Component 1.6 is released!</title>
        <description>&lt;h1 id=&quot;release-notes&quot;&gt;Release Notes:&lt;/h1&gt;
&lt;ul&gt;
  &lt;li&gt;Internal Changes&lt;/li&gt;
  &lt;li&gt;Bugfixes&lt;/li&gt;
&lt;/ul&gt;
</description>
        <pubDate>Sat, 20 Nov 2021 01:00:00 +0000</pubDate>
        <link>https://chaoswise.com//skinned-decal-component/2021/11/20/skinned-decal-component-1-6-0</link>
        <guid isPermaLink="true">https://chaoswise.com//skinned-decal-component/2021/11/20/skinned-decal-component-1-6-0</guid>
        
        <category>announcements</category>
        
        <category>unreal-engine</category>
        
        <category>Skinned Decal Component</category>
      </item>
    
      <item>
        <title>Skinned Decal Component 1.5 is released!</title>
        <description>&lt;h1 id=&quot;release-notes&quot;&gt;Release Notes:&lt;/h1&gt;
&lt;ul&gt;
  &lt;li&gt;Fade over time effect&lt;/li&gt;
  &lt;li&gt;Decal Recycling 
&lt;em&gt;(You can limit the number of decals as a performance measure, if you surpass the max count, new decals will remove the oldest decal on the mesh and spawn in its place.)&lt;/em&gt;&lt;/li&gt;
  &lt;li&gt;Sampler can now pass Bone ID and Spawn Time to decals
&lt;em&gt;(We are going to use this info for Masking and Time Based effects in this and future updates.)&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
        <pubDate>Mon, 01 Nov 2021 01:00:00 +0000</pubDate>
        <link>https://chaoswise.com//skinned-decal-component/2021/11/01/skinned-decal-component-1-5-0</link>
        <guid isPermaLink="true">https://chaoswise.com//skinned-decal-component/2021/11/01/skinned-decal-component-1-5-0</guid>
        
        <category>announcements</category>
        
        <category>unreal-engine</category>
        
        <category>Skinned Decal Component</category>
      </item>
    
      <item>
        <title>Skinned Decal Component 1.4 is released!</title>
        <description>&lt;h1 id=&quot;release-notes&quot;&gt;Release Notes:&lt;/h1&gt;
&lt;ul&gt;
  &lt;li&gt;Decal Depth Scale&lt;/li&gt;
  &lt;li&gt;Clone Sampler Function&lt;/li&gt;
  &lt;li&gt;Emissive Materials&lt;/li&gt;
  &lt;li&gt;Decal Holes&lt;/li&gt;
  &lt;li&gt;Material blend no longer restricts Custom UVs&lt;/li&gt;
  &lt;li&gt;Code Cleanup &amp;amp; Bugfixes&lt;/li&gt;
&lt;/ul&gt;
</description>
        <pubDate>Thu, 21 Oct 2021 01:00:00 +0000</pubDate>
        <link>https://chaoswise.com//skinned-decal-component/2021/10/21/skinned-decal-component-1-4-0</link>
        <guid isPermaLink="true">https://chaoswise.com//skinned-decal-component/2021/10/21/skinned-decal-component-1-4-0</guid>
        
        <category>announcements</category>
        
        <category>unreal-engine</category>
        
        <category>Skinned Decal Component</category>
      </item>
    
      <item>
        <title>Skinned Decal Component 1.3 is released!</title>
        <description>&lt;h1 id=&quot;release-notes&quot;&gt;Release Notes:&lt;/h1&gt;
&lt;ul&gt;
  &lt;li&gt;Modular Skeletal Mesh Support&lt;/li&gt;
  &lt;li&gt;Skinned Decal Instance error workaround (see documentation)&lt;/li&gt;
&lt;/ul&gt;
</description>
        <pubDate>Fri, 15 Oct 2021 01:00:00 +0000</pubDate>
        <link>https://chaoswise.com//skinned-decal-component/2021/10/15/skinned-decal-component-1-3-0</link>
        <guid isPermaLink="true">https://chaoswise.com//skinned-decal-component/2021/10/15/skinned-decal-component-1-3-0</guid>
        
        <category>announcements</category>
        
        <category>unreal-engine</category>
        
        <category>Skinned Decal Component</category>
      </item>
    
      <item>
        <title>Skinned Decal Component 1.2 is released!</title>
        <description>&lt;h1 id=&quot;release-notes&quot;&gt;Release Notes:&lt;/h1&gt;
&lt;ul&gt;
  &lt;li&gt;Android ES3.1 Support&lt;/li&gt;
&lt;/ul&gt;
</description>
        <pubDate>Wed, 13 Oct 2021 01:00:00 +0000</pubDate>
        <link>https://chaoswise.com//skinned-decal-component/2021/10/13/skinned-decal-component-1-2-0</link>
        <guid isPermaLink="true">https://chaoswise.com//skinned-decal-component/2021/10/13/skinned-decal-component-1-2-0</guid>
        
        <category>announcements</category>
        
        <category>unreal-engine</category>
        
        <category>Skinned Decal Component</category>
      </item>
    
      <item>
        <title>Skinned Decal Component 1.1 is released!</title>
        <description>&lt;h1 id=&quot;release-notes&quot;&gt;Release Notes:&lt;/h1&gt;
&lt;ul&gt;
  &lt;li&gt;Wound Decals added as default&lt;/li&gt;
  &lt;li&gt;Bugfixes&lt;/li&gt;
&lt;/ul&gt;
</description>
        <pubDate>Sun, 10 Oct 2021 01:00:00 +0000</pubDate>
        <link>https://chaoswise.com//skinned-decal-component/2021/10/10/skinned-decal-component-1-1-0</link>
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        <category>announcements</category>
        
        <category>unreal-engine</category>
        
        <category>Skinned Decal Component</category>
      </item>
    
      <item>
        <title>Skinned Decal Component is released!</title>
        <description>&lt;p&gt;Skinned Decal Component allows you to project decals on skeletal meshes that follow Bone Deformations &amp;amp; Morph Targets in a fast and easy way!&lt;/p&gt; &lt;p&gt;As you know while Unreal Engine deferred decals floating over Skeletal Meshes, Render Target Texture solutions introduce more problems than they solve. Skinned Decal Component is a no-compromise solution with a unique approach!!!&lt;/p&gt; &lt;h1 id=&quot;uv-independent&quot;&gt;UV Independent!&lt;/h1&gt; &lt;p&gt;You can use skeletal meshes with overlapping and even non-unwrapped skeletal meshes. Unlike other solutions in the marketplace, you don’t need to edit your models!&lt;/p&gt; &lt;h1 id=&quot;ultra-lightweight&quot;&gt;Ultra Lightweight!&lt;/h1&gt; &lt;p&gt;Skinned Decal Component is faster than any other solution! It only stores...</description>
        <pubDate>Thu, 07 Oct 2021 01:00:00 +0000</pubDate>
        <link>https://chaoswise.com//skinned-decal-component/2021/10/07/skinned-decal-component-is-released</link>
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        <category>news</category>
        
        <category>announcements</category>
        
        <category>unreal-engine</category>
        
        <category>Skinned Decal Component</category>
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